Resume
Skills
& Expertise
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Windows 7 and 10 Test Out Client Pro
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C#
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Unity
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Virtual and Augmented Reality development
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HTML/CSS
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JavaScript/JQuery
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Node
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Java
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PHP
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SQL/MySQL
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UML Documentation
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OOP
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SOLID principles
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Highly Motivated and Goal Oriented
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Benchmarking and developing for AR and VR devices, including
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Meta Quest 2/Pro/3
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HoloLens 2
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Magic Leap 2
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HTC Vive
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Pico 4
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Tilt Five
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Jira
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Experience being part of and running a remote team
Work
Experience
2022 - Present
BadVR, California USA
Software Engineer | Lead Developer on SeeSignal
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Owning the SeeSignal Product including features, updates, bug fixes, customer support, demonstrations to private and government agencies.
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Developing cutting edge technology on cutting edge hardware in the AR and VR market.
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Representing the company through working directly with private and government agencies both foreign and domestic.
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Communicating and collaborating with a diverse team across time zones.
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Meeting clients and performing demonstration.
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Managing releases and deadlines.
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Organizing QA and bug reports.
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Creating and assigning Jira tickets.
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Performing research and development into the growing extended reality industry.
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Writing and documenting code.
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Profiling and optimizing extended reality applications.
Interim Technical Project Manager
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During a turnover period, I took charge of the SeeSignal product.
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Managed deadlines and releases.
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Organized QA and bug reports.
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Managed agile work flows
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Took general ownership of clients.
2020 - Present
Freelance | Dirty Cook Studio
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Writing C# within the Unity engine for both 2D and 3D applications.
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Handling team management with international team members in different time zones.
Junior Software Engineer
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Performing and documenting R&D projects.
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Developing cutting edge technology on cutting edge hardware in the AR and VR market.
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Representing the company through working directly with private and government agencies both foreign and domestic.
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Communicating and collaborating with a diverse team across time zones.
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Taking ownership of projects and development
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Leading meetings and directing collaboration to achieve project goals.
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Performing in a high pressure and fast paced environment.
2022 - Present
Apprentice | GameDevHQ
The Professional Unity Developer Program from GameDevHQ delivers career ready software engineers. The program focuses on using game development as a gateway to software engineering. Students who successfully complete this program are qualified for junior-mid level software engineering roles for the games industry and beyond.
2017 - 2018
General Manager | Blount Fine Foods
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Ran the day-to-day operations of a small restaurant as a state licensed food safety manager
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Managed a 12-person team
2016-2017
Kitchen Manager | Whitsons Culinary Group
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Managed seven people in day-to-day tasks while creating 800 meals a day
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Kept records for both the district and state
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Held responsibility for food saftey
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Created recipes and weekly menus while meeting state and federal standards
2015-2017
99 Restaurant | Certified Trainer/Line Driver
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Handled the training of Back of the House staff
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Handled location opening
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Ran the line cooks during service
2010-2015
Camp Hazen YMCA,
Kitchen Commander
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Managed an international and multilingual staff of 8.
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Managed food safety as a ServSafe certified food handler
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Served 600+ meals a day
Program Director
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Handled safety of climbing equipment and ropes activities.
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Managed an international and multilingual staff of sixteen.
Team Building Instructor
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Awarded the Most Valuable Returning Staff Member out of 120+ staff members
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Taught groups team building from ages 9-55
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Handled de-escalation between groups
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Taught groups proper communication through challenges and debriefings
Education
2018 - 2020
New England Institute of Technology
Associate's Degree Software Engineering
3.9 GPA - Phi Theta Kappa Honor Society - Dean's List